Coding & Digital Design FT
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Coding 4: Software Development Mobile

level of course unit

Bachelor

Learning outcomes of course unit

Students acquire the basic knowledge to develop, test, and publish apps for different application platforms.

The students
- can use device-specific functions of app-centered application platforms programmatically (e.g., positioning using GPS and short-range radio systems such as RFID and Bluetooth)
- can use alternative input methods such as multi-touch or sensor technology in apps
- can plan and implement apps for cross-platform scenarios
- know the special requirements of developing, testing, and publishing apps for different application platforms

prerequisites and co-requisites

none

course contents

- Getting to know the architecture models of app-centric application platforms
- Device-specific requirements and characteristics of mobile and other IoT devices (input and output options, limited processing and storage capacities)
- Development, testing, and distribution of apps (development environments, simulators, app markets)
- Use of additional functionalities of mobile devices (GPS, camera, Bluetooth, multi-touch)

recommended or required reading

- Vollmer, G.: Mobile App Engineering: Von den Requirements zum Go Live. Dpunkt Publishing, 2017
- Künneth, T.: Android 8 - Das Praxisbuch für Java-Entwickler. Rheinwerk Computing, 2018
- Knott, D.: Mobile App Testing: Praxisleitfaden für Softwaretester und Entwickler mobiler Anwendungen. dpunkt Publishing, 2016

assessment methods and criteria

Portfolio review

language of instruction

German

number of ECTS credits allocated

6

eLearning quota in percent

20

course-hours-per-week (chw)

3

planned learning activities and teaching methods

Presentations, group work, presentation and discussion of tasks

semester/trimester when the course unit is delivered

4

name of lecturer(s)

STGL

course unit code

ENG5

type of course unit

integrated lecture

mode of delivery

Compulsory

work placement(s)

no